Crazy Ideas for an MMORPG

I have played a few MMORPGs and, as such, have some crazy ideas. I feel like I should write some of them down. Maybe someone will appreciate how crazy these ideas really are. I plan to post them on the blog in a series that will go into each one at a summary level.

A few of these ideas are really centered around the idea of a game being enjoyable to play, without being a huge smattering of little parts that all suck. Purity is something I have posted on in the past, and I like the idea of a game being direct and the players not being able to argue over the purpose of playing. Can you honestly imagine four people playing Monopoly, each with a different idea of what “winning” is? I can’t.

Commence the crazy.

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About Bad Mojo
Games. Yes, games.

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